![]() ![]() In a nutshell, you work across a small maze-like map, all whilst blowing up bricks around you to make new pathways and trying to defeat your foes by catching them in your bomb’s explosion radius. This includes all of the additional content that’s been released for the game over the last year and even has a few extras of its own, essentially making it the most complete (and enjoyable) version of the game yet.Įveryone knows how the Bomberman series works, so it feels unnecessary to go into too much depth here. Now, over a year on from its debut on the Nintendo Switch, it’s finally out on the PlayStation 4, Xbox One and PC in the form of the Super Bomberman R: Shiny Edition. Since then, Konami have released plenty of free updates that has seen it grow with new characters, modes, and even customisation options, with the title slowly start to feel like a full-fledged release. Whilst gamers and critics enjoyed the gameplay, it didn’t have enough content to justify the price. Tell Mike he's a stuffy old killjoy on Twitter.When Super Bomberman R launched on the Nintendo Switch it came with mixed reviews. I'm not mad, Konami, I'm just disappointed. But I'll not be letting them loose with a character, iconic though this one is, that stands for so many things they can't begin to understand right now. ![]() And as I said, my kids totally dig this one, in its vanilla state. And if that's good for the company, I mean, smashing, because I'd like more Bomberman games in the future. I guess I just see this as a poor taste move to attract players back to a game, or to pique attentions for a first time. Which is, ICYMI, a whole heap of Really Bad Stuff. Those are characters from what can be terrifically violent games-but they don't come close, as playable types with a very particular baggage attached, to what Pyramid Head represents. Had this been Big Boss from Metal Gear, or Contra's Bill Rizer, I'd have had no problem with that. ![]() Related, on Waypoint: 'Symphony of the Night', Where Have You Been All Our Lives? Kids aside, I'd still feel that it was a stretch too far, to bring none-more-disparate franchises together, when they should probably never meet. Three-year-olds can't handle big, comic-effect explosives, of course.) I'm on the side of: nope, no, sorry Konami, but for me it doesn't. And yes, for R Pyramid Head has been given a semi-chibi overhaul, albeit hardly a cheery, kawaii one-but does a character like this belong in a game with a PEGI 7 rating? (Which is a surprise to me, TBH, but I guess there are bombs in it. There was this scene, see, with these four-legged mannequin things, and they're all flailing around, and…" And if you were to run into it, it'd gut you, or worse. "Well, y'see son, it's sort of the physical manifestation of a someone who might be a very bad man's psyche. But while Pyramid Head has flown the horror coop once before, for the DS-only New International Track and Field (bit weird, that other Konami characters appearing included Solid Snake and Frogger), this Super Bomberman R addition has me feeling… icky. I'm all for franchise crossovers-without them, we'd have no Smash Brothers, Mario Kart would be a much lonelier place, and those Nintendo-produced Olympic Games titles would have to make do with a gaggle of generic human avatars. Each has a special ability-Pyramid Head's is to instantly knock out opponents on touching them, because, well, that's what he'd do in Silent Hill. The ever-stalking evil is joined by two other redrawn-to-fit avatars from Konami's catalogue-Simon Belmont from Castlevania and Vic Viper (which is/was a space ship, but whatever) from Gradius. It's totally child-friendly arcade fun, and a great local multiplayer game for Switch early adopters.Įxcept now, alongside some gameplay tweaks to the Team Battle mode and four new maps, Pyramid Head is in Bomberman R. And I don't have to explain the cartoon silliness of it-that's a Bomberman, and so's that, and that too, and they blow each other off the board. He and his younger brother, playing with Jo圜ons detached, love the thing. It's my six-year-old's second-favorite Switch game right now, after Breath of the Wild of course. Super Bomberman R, on the other hand, most definitely isn't. All are firmly horror-themed, adults-only experiences. The character lost its fear factor to come degree with later appearances-following 2001's foggy survival horror sequel, it cameos in Silent Hill: Homecoming and shows up as an eminently beatable boss in Silent Hill: The Arcade. ![]()
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